using Server.Guilds; using Server.Network; namespace Server.Gumps { public class DeclareFealtyGump : GuildMobileListGump { public DeclareFealtyGump(Mobile from, Guild guild) : base(from, guild, true, guild.Members) { } protected override void Design() { AddHtmlLocalized(20, 10, 400, 35, 1011097); // Declare your fealty AddButton(20, 400, 4005, 4007, 1); AddHtmlLocalized(55, 400, 250, 35, 1011098); // I have selected my new lord. AddButton(300, 400, 4005, 4007, 0); AddHtmlLocalized(335, 400, 100, 35, 1011012); // CANCEL } public override void OnResponse(NetState state, RelayInfo info) { if (GuildGump.BadMember(m_Mobile, m_Guild)) return; if (info.ButtonID == 1) { int[] switches = info.Switches; if (switches.Length > 0) { int index = switches[0]; if (index >= 0 && index < m_List.Count) { Mobile m = m_List[index]; if (m?.Deleted == false) state.Mobile.GuildFealty = m; } } } GuildGump.EnsureClosed(m_Mobile); m_Mobile.SendGump(new GuildGump(m_Mobile, m_Guild)); } } }