using Server.Factions; using Server.Guilds; using Server.Network; namespace Server.Gumps { public class GuildAdminCandidatesGump : GuildMobileListGump { public GuildAdminCandidatesGump(Mobile from, Guild guild) : base(from, guild, true, guild.Candidates) { } protected override void Design() { AddHtmlLocalized(20, 10, 400, 35, 1013075); // Accept or Refuse candidates for membership AddButton(20, 400, 4005, 4007, 1); AddHtmlLocalized(55, 400, 245, 30, 1013076); // Accept AddButton(300, 400, 4005, 4007, 2); AddHtmlLocalized(335, 400, 100, 35, 1013077); // Refuse } public override void OnResponse(NetState state, RelayInfo info) { if (GuildGump.BadLeader(m_Mobile, m_Guild)) return; switch (info.ButtonID) { case 0: { GuildGump.EnsureClosed(m_Mobile); m_Mobile.SendGump(new GuildmasterGump(m_Mobile, m_Guild)); break; } case 1: // Accept { int[] switches = info.Switches; if (switches.Length > 0) { int index = switches[0]; if (index >= 0 && index < m_List.Count) { Mobile m = m_List[index]; if (m?.Deleted == false) { #region Factions PlayerState guildState = PlayerState.Find(m_Guild.Leader); PlayerState targetState = PlayerState.Find(m); Faction guildFaction = guildState?.Faction; Faction targetFaction = targetState?.Faction; if (guildFaction != targetFaction) { if (guildFaction == null) m_Mobile.SendLocalizedMessage( 1013027); // That player cannot join a non-faction guild. else if (targetFaction == null) m_Mobile.SendLocalizedMessage( 1013026); // That player must be in a faction before joining this guild. else m_Mobile.SendLocalizedMessage( 1013028); // That person has a different faction affiliation. break; } if (targetState?.IsLeaving == true) { // OSI does this quite strangely, so we'll just do it this way m_Mobile.SendMessage( "That person is quitting their faction and so you may not recruit them."); break; } #endregion m_Guild.Candidates.Remove(m); m_Guild.Accepted.Add(m); GuildGump.EnsureClosed(m_Mobile); if (m_Guild.Candidates.Count > 0) m_Mobile.SendGump(new GuildAdminCandidatesGump(m_Mobile, m_Guild)); else m_Mobile.SendGump(new GuildmasterGump(m_Mobile, m_Guild)); } } } break; } case 2: // Refuse { int[] switches = info.Switches; if (switches.Length > 0) { int index = switches[0]; if (index >= 0 && index < m_List.Count) { Mobile m = m_List[index]; if (m?.Deleted == false) { m_Guild.Candidates.Remove(m); GuildGump.EnsureClosed(m_Mobile); if (m_Guild.Candidates.Count > 0) m_Mobile.SendGump(new GuildAdminCandidatesGump(m_Mobile, m_Guild)); else m_Mobile.SendGump(new GuildmasterGump(m_Mobile, m_Guild)); } } } break; } } } } }