using Server.Guilds; using Server.Network; namespace Server.Gumps { public class GuildDeclarePeaceGump : GuildListGump { public GuildDeclarePeaceGump(Mobile from, Guild guild) : base(from, guild, true, guild.Enemies) { } protected override void Design() { AddHtmlLocalized(20, 10, 400, 35, 1011137); // Select the guild you wish to declare peace with. AddButton(20, 400, 4005, 4007, 1); AddHtmlLocalized(55, 400, 245, 30, 1011138); // Send the olive branch. AddButton(300, 400, 4005, 4007, 2); AddHtmlLocalized(335, 400, 100, 35, 1011012); // CANCEL } public override void OnResponse(NetState state, RelayInfo info) { if (GuildGump.BadLeader(m_Mobile, m_Guild)) return; if (info.ButtonID == 1) { int[] switches = info.Switches; if (switches.Length > 0) { int index = switches[0]; if (index >= 0 && index < m_List.Count) { Guild g = m_List[index]; if (g != null) { m_Guild.RemoveEnemy(g); m_Guild.GuildMessage(1018018, true, "{0} ({1})", g.Name, g.Abbreviation); // Guild Message: You are now at peace with this guild: GuildGump.EnsureClosed(m_Mobile); if (m_Guild.Enemies.Count > 0) m_Mobile.SendGump(new GuildDeclarePeaceGump(m_Mobile, m_Guild)); else m_Mobile.SendGump(new GuildmasterGump(m_Mobile, m_Guild)); } } } } else if (info.ButtonID == 2) { GuildGump.EnsureClosed(m_Mobile); m_Mobile.SendGump(new GuildmasterGump(m_Mobile, m_Guild)); } } } }