using System.Collections.Generic; using Server.Factions; using Server.Guilds; using Server.Network; namespace Server.Gumps { public class GuildDeclareWarGump : GuildListGump { public GuildDeclareWarGump(Mobile from, Guild guild, List list) : base(from, guild, true, list) { } protected override void Design() { AddHtmlLocalized(20, 10, 400, 35, 1011065); // Select the guild you wish to declare war on. AddButton(20, 400, 4005, 4007, 1); AddHtmlLocalized(55, 400, 245, 30, 1011068); // Send the challenge! AddButton(300, 400, 4005, 4007, 2); AddHtmlLocalized(335, 400, 100, 35, 1011012); // CANCEL } public override void OnResponse(NetState state, RelayInfo info) { if (GuildGump.BadLeader(m_Mobile, m_Guild)) return; if (info.ButtonID == 1) { int[] switches = info.Switches; if (switches.Length > 0) { int index = switches[0]; if (index >= 0 && index < m_List.Count) { Guild g = m_List[index]; if (g != null) { if (g == m_Guild) { m_Mobile.SendLocalizedMessage(501184); // You cannot declare war against yourself! } else if (g.WarInvitations.Contains(m_Guild) && m_Guild.WarDeclarations.Contains(g) || m_Guild.IsWar(g)) { m_Mobile.SendLocalizedMessage(501183); // You are already at war with that guild. } else if (Faction.Find(m_Guild.Leader) != null) { m_Mobile.SendLocalizedMessage(1005288); // You cannot declare war while you are in a faction } else { if (!m_Guild.WarDeclarations.Contains(g)) { m_Guild.WarDeclarations.Add(g); m_Guild.GuildMessage(1018019, true, "{0} ({1})", g.Name, g.Abbreviation); // Guild Message: Your guild has sent an invitation for war: } if (!g.WarInvitations.Contains(m_Guild)) { g.WarInvitations.Add(m_Guild); g.GuildMessage(1018021, true, "{0} ({1})", m_Guild.Name, m_Guild .Abbreviation); // Guild Message: Your guild has received an invitation to war: } } GuildGump.EnsureClosed(m_Mobile); m_Mobile.SendGump(new GuildWarAdminGump(m_Mobile, m_Guild)); } } } } else if (info.ButtonID == 2) { GuildGump.EnsureClosed(m_Mobile); m_Mobile.SendGump(new GuildmasterGump(m_Mobile, m_Guild)); } } } }