using System.Collections.Generic; using Server.Guilds; namespace Server.Gumps { public abstract class GuildListGump : Gump { protected Guild m_Guild; protected List m_List; protected Mobile m_Mobile; public GuildListGump(Mobile from, Guild guild, bool radio, List list) : base(20, 30) { m_Mobile = from; m_Guild = guild; Draggable = false; AddPage(0); AddBackground(0, 0, 550, 440, 5054); AddBackground(10, 10, 530, 420, 3000); Design(); m_List = new List(list); for (int i = 0; i < m_List.Count; ++i) { if (i % 11 == 0) { if (i != 0) { AddButton(300, 370, 4005, 4007, 0, GumpButtonType.Page, i / 11 + 1); AddHtmlLocalized(335, 370, 300, 35, 1011066); // Next page } AddPage(i / 11 + 1); if (i != 0) { AddButton(20, 370, 4014, 4016, 0, GumpButtonType.Page, i / 11); AddHtmlLocalized(55, 370, 300, 35, 1011067); // Previous page } } if (radio) AddRadio(20, 35 + i % 11 * 30, 208, 209, false, i); Guild g = m_List[i]; string name; if ((name = g.Name) != null && (name = name.Trim()).Length <= 0) name = "(empty)"; AddLabel(radio ? 55 : 20, 35 + i % 11 * 30, 0, name); } } protected virtual void Design() { } } }