using Server.Guilds; using Server.Network; namespace Server.Gumps { public class GuildRejectWarGump : GuildListGump { public GuildRejectWarGump(Mobile from, Guild guild) : base(from, guild, true, guild.WarInvitations) { } protected override void Design() { AddHtmlLocalized(20, 10, 400, 35, 1011148); // Select the guild to reject their invitations: AddButton(20, 400, 4005, 4007, 1); AddHtmlLocalized(55, 400, 245, 30, 1011101); // Reject war invitations. AddButton(300, 400, 4005, 4007, 2); AddHtmlLocalized(335, 400, 100, 35, 1011012); // CANCEL } public override void OnResponse(NetState state, RelayInfo info) { if (GuildGump.BadLeader(m_Mobile, m_Guild)) return; if (info.ButtonID == 1) { int[] switches = info.Switches; if (switches.Length > 0) { int index = switches[0]; if (index >= 0 && index < m_List.Count) { Guild g = m_List[index]; if (g != null) { m_Guild.WarInvitations.Remove(g); g.WarDeclarations.Remove(m_Guild); GuildGump.EnsureClosed(m_Mobile); if (m_Guild.WarInvitations.Count > 0) m_Mobile.SendGump(new GuildRejectWarGump(m_Mobile, m_Guild)); else m_Mobile.SendGump(new GuildmasterGump(m_Mobile, m_Guild)); } } } } else if (info.ButtonID == 2) { GuildGump.EnsureClosed(m_Mobile); m_Mobile.SendGump(new GuildmasterGump(m_Mobile, m_Guild)); } } } }