using Server.Guilds; using Server.Network; namespace Server.Gumps { public class GuildWarAdminGump : Gump { private Guild m_Guild; private Mobile m_Mobile; public GuildWarAdminGump(Mobile from, Guild guild) : base(20, 30) { m_Mobile = from; m_Guild = guild; Draggable = false; AddPage(0); AddBackground(0, 0, 550, 440, 5054); AddBackground(10, 10, 530, 420, 3000); AddHtmlLocalized(20, 10, 510, 35, 1011105); //
WAR FUNCTIONS
AddButton(20, 40, 4005, 4007, 1); AddHtmlLocalized(55, 40, 400, 30, 1011099); // Declare war through guild name search. int count = 0; if (guild.Enemies.Count > 0) { AddButton(20, 160 + count * 30, 4005, 4007, 2); AddHtmlLocalized(55, 160 + count++ * 30, 400, 30, 1011103); // Declare peace. } else { AddHtmlLocalized(20, 160 + count++ * 30, 400, 30, 1013033); // No current wars } if (guild.WarInvitations.Count > 0) { AddButton(20, 160 + count * 30, 4005, 4007, 3); AddHtmlLocalized(55, 160 + count++ * 30, 400, 30, 1011100); // Accept war invitations. AddButton(20, 160 + count * 30, 4005, 4007, 4); AddHtmlLocalized(55, 160 + count++ * 30, 400, 30, 1011101); // Reject war invitations. } else { AddHtmlLocalized(20, 160 + count++ * 30, 400, 30, 1018012); // No current invitations received for war. } if (guild.WarDeclarations.Count > 0) { AddButton(20, 160 + count * 30, 4005, 4007, 5); AddHtmlLocalized(55, 160 + count++ * 30, 400, 30, 1011102); // Rescind your war declarations. } else { AddHtmlLocalized(20, 160 + count++ * 30, 400, 30, 1013055); // No current war declarations } AddButton(20, 400, 4005, 4007, 6); AddHtmlLocalized(55, 400, 400, 35, 1011104); // Return to the previous menu. } public override void OnResponse(NetState state, RelayInfo info) { if (GuildGump.BadLeader(m_Mobile, m_Guild)) return; switch (info.ButtonID) { case 1: // Declare war { m_Mobile.SendLocalizedMessage(1018001); // Declare war through search - Enter Guild Name: m_Mobile.Prompt = new GuildDeclareWarPrompt(m_Mobile, m_Guild); break; } case 2: // Declare peace { GuildGump.EnsureClosed(m_Mobile); m_Mobile.SendGump(new GuildDeclarePeaceGump(m_Mobile, m_Guild)); break; } case 3: // Accept war { GuildGump.EnsureClosed(m_Mobile); m_Mobile.SendGump(new GuildAcceptWarGump(m_Mobile, m_Guild)); break; } case 4: // Reject war { GuildGump.EnsureClosed(m_Mobile); m_Mobile.SendGump(new GuildRejectWarGump(m_Mobile, m_Guild)); break; } case 5: // Rescind declarations { GuildGump.EnsureClosed(m_Mobile); m_Mobile.SendGump(new GuildRescindDeclarationGump(m_Mobile, m_Guild)); break; } case 6: // Return { GuildGump.EnsureClosed(m_Mobile); m_Mobile.SendGump(new GuildmasterGump(m_Mobile, m_Guild)); break; } } } } }