using System.Collections.Generic; using Server.Guilds; using Server.Network; namespace Server.Gumps { public class GuildWarGump : Gump { private Guild m_Guild; private Mobile m_Mobile; public GuildWarGump(Mobile from, Guild guild) : base(20, 30) { m_Mobile = from; m_Guild = guild; Draggable = false; AddPage(0); AddBackground(0, 0, 550, 440, 5054); AddBackground(10, 10, 530, 420, 3000); AddHtmlLocalized(20, 10, 500, 35, 1011133); //
WARFARE STATUS
AddButton(20, 400, 4005, 4007, 1); AddHtmlLocalized(55, 400, 300, 35, 1011120); // Return to the main menu. AddPage(1); AddButton(375, 375, 5224, 5224, 0, GumpButtonType.Page, 2); AddHtmlLocalized(410, 373, 100, 25, 1011066); // Next page AddHtmlLocalized(20, 45, 400, 20, 1011134); // We are at war with: List enemies = guild.Enemies; if (enemies.Count == 0) AddHtmlLocalized(20, 65, 400, 20, 1013033); // No current wars else for (int i = 0; i < enemies.Count; ++i) { Guild g = enemies[i]; AddHtml(20, 65 + i * 20, 300, 20, g.Name); } AddPage(2); AddButton(375, 375, 5224, 5224, 0, GumpButtonType.Page, 3); AddHtmlLocalized(410, 373, 100, 25, 1011066); // Next page AddButton(30, 375, 5223, 5223, 0, GumpButtonType.Page, 1); AddHtmlLocalized(65, 373, 150, 25, 1011067); // Previous page AddHtmlLocalized(20, 45, 400, 20, 1011136); // Guilds that we have declared war on: List declared = guild.WarDeclarations; if (declared.Count == 0) AddHtmlLocalized(20, 65, 400, 20, 1018012); // No current invitations received for war. else for (int i = 0; i < declared.Count; ++i) { Guild g = declared[i]; AddHtml(20, 65 + i * 20, 300, 20, g.Name); } AddPage(3); AddButton(30, 375, 5223, 5223, 0, GumpButtonType.Page, 2); AddHtmlLocalized(65, 373, 150, 25, 1011067); // Previous page AddHtmlLocalized(20, 45, 400, 20, 1011135); // Guilds that have declared war on us: List invites = guild.WarInvitations; if (invites.Count == 0) AddHtmlLocalized(20, 65, 400, 20, 1013055); // No current war declarations else for (int i = 0; i < invites.Count; ++i) { Guild g = invites[i]; AddHtml(20, 65 + i * 20, 300, 20, g.Name); } } public override void OnResponse(NetState state, RelayInfo info) { if (GuildGump.BadMember(m_Mobile, m_Guild)) return; if (info.ButtonID == 1) { GuildGump.EnsureClosed(m_Mobile); m_Mobile.SendGump(new GuildGump(m_Mobile, m_Guild)); } } } }