namespace Server.Items { public class RuinedTapestry : Item { [Constructible] public RuinedTapestry() : base(Utility.RandomBool() ? 0x4699 : 0x469A) { } public RuinedTapestry(Serial serial) : base(serial) { } public override string DefaultName => "Ruined Tapestry "; public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }