namespace Server.Items { [Flippable(0x4F7C, 0x4F7D)] public class CupidStatue : Item { [Constructible] public CupidStatue() : base(0x4F7D) { LootType = LootType.Blessed; } public CupidStatue(Serial serial) : base(serial) { } public override int LabelNumber => 1099220; // cupid statue public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }