namespace Server.Items { public class ArmorOfFortune : StuddedChest { [Constructible] public ArmorOfFortune() { Hue = 0x501; Attributes.Luck = 200; Attributes.DefendChance = 15; Attributes.LowerRegCost = 40; ArmorAttributes.MageArmor = 1; } public ArmorOfFortune(Serial serial) : base(serial) { } public override int LabelNumber => 1061098; // Armor of Fortune public override int ArtifactRarity => 11; public override int InitMinHits => 255; public override int InitMaxHits => 255; public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }