namespace Server.Items { public class BrambleCoat : WoodlandChest { [Constructible] public BrambleCoat() { Hue = 0x1; ArmorAttributes.SelfRepair = 3; Attributes.BonusHits = 4; Attributes.Luck = 150; Attributes.ReflectPhysical = 25; Attributes.DefendChance = 15; } public BrambleCoat(Serial serial) : base(serial) { } public override int LabelNumber => 1072925; // Bramble Coat public override int BasePhysicalResistance => 10; public override int BaseFireResistance => 8; public override int BaseColdResistance => 7; public override int BasePoisonResistance => 8; public override int BaseEnergyResistance => 7; public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.WriteEncodedInt(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadEncodedInt(); } } }