namespace Server.Items { public class SongWovenMantle : LeafArms { [Constructible] public SongWovenMantle() { Hue = 0x493; SkillBonuses.SetValues(0, SkillName.Musicianship, 10.0); Attributes.Luck = 100; Attributes.DefendChance = 5; } public SongWovenMantle(Serial serial) : base(serial) { } public override int LabelNumber => 1072931; // Song Woven Mantle public override int BasePhysicalResistance => 14; public override int BaseColdResistance => 14; public override int BaseEnergyResistance => 16; public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.WriteEncodedInt(0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadEncodedInt(); } } }