namespace Server.Items { public class GauntletsOfNobility : RingmailGloves { [Constructible] public GauntletsOfNobility() { Hue = 0x4FE; Attributes.BonusStr = 8; Attributes.Luck = 100; Attributes.WeaponDamage = 20; } public GauntletsOfNobility(Serial serial) : base(serial) { } public override int LabelNumber => 1061092; // Gauntlets of Nobility public override int ArtifactRarity => 11; public override int BasePhysicalResistance => 18; public override int BasePoisonResistance => 20; public override int InitMinHits => 255; public override int InitMaxHits => 255; public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(1); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); if (version < 1) { if (Hue == 0x562) Hue = 0x4FE; PhysicalBonus = 0; PoisonBonus = 0; } } } }