namespace Server.Items { public class LeggingsOfBane : ChainLegs { [Constructible] public LeggingsOfBane() { Hue = 0x4F5; ArmorAttributes.DurabilityBonus = 100; HitPoints = MaxHitPoints = 255; //Cause the Durability bonus and such and the min/max hits as well as all other hits being whole #'s... Attributes.BonusStam = 8; Attributes.AttackChance = 20; } public LeggingsOfBane(Serial serial) : base(serial) { } public override int LabelNumber => 1061100; // Leggings of Bane public override int ArtifactRarity => 11; public override int BasePoisonResistance => 36; public override int InitMinHits => 255; public override int InitMaxHits => 255; public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(2); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); if (version <= 1) if (HitPoints > 255 || MaxHitPoints > 255) HitPoints = MaxHitPoints = 255; if (version < 1) { if (Hue == 0x559) Hue = 0x4F5; if (ArmorAttributes.DurabilityBonus == 0) ArmorAttributes.DurabilityBonus = 100; PoisonBonus = 0; } } } }