namespace Server.Items { public class MidnightBracers : BoneArms { [Constructible] public MidnightBracers() { Hue = 0x455; SkillBonuses.SetValues(0, SkillName.Necromancy, 20.0); Attributes.SpellDamage = 10; ArmorAttributes.MageArmor = 1; } public MidnightBracers(Serial serial) : base(serial) { } public override int LabelNumber => 1061093; // Midnight Bracers public override int ArtifactRarity => 11; public override int BasePhysicalResistance => 23; public override int InitMinHits => 255; public override int InitMaxHits => 255; public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(1); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); if (version < 1) PhysicalBonus = 0; } } }