namespace Server.Items { public class ShadowDancerLeggings : LeatherLegs { [Constructible] public ShadowDancerLeggings() { ItemID = 0x13D2; Hue = 0x455; SkillBonuses.SetValues(0, SkillName.Stealth, 20.0); SkillBonuses.SetValues(1, SkillName.Stealing, 20.0); } public ShadowDancerLeggings(Serial serial) : base(serial) { } public override int LabelNumber => 1061598; // Shadow Dancer Leggings public override int ArtifactRarity => 11; public override int BasePhysicalResistance => 17; public override int BasePoisonResistance => 18; public override int BaseEnergyResistance => 18; public override int InitMinHits => 255; public override int InitMaxHits => 255; public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(1); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); if (version < 1) { if (ItemID == 0x13CB) ItemID = 0x13D2; PhysicalBonus = 0; PoisonBonus = 0; EnergyBonus = 0; } } } }