namespace Server.Items { public class TunicOfFire : ChainChest { [Constructible] public TunicOfFire() { Hue = 0x54F; ArmorAttributes.SelfRepair = 5; Attributes.NightSight = 1; Attributes.ReflectPhysical = 15; } public TunicOfFire(Serial serial) : base(serial) { } public override int LabelNumber => 1061099; // Tunic of Fire public override int ArtifactRarity => 11; public override int BasePhysicalResistance => 24; public override int BaseFireResistance => 34; public override int InitMinHits => 255; public override int InitMaxHits => 255; public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(1); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); if (version < 1) { if (Hue == 0x54E) Hue = 0x54F; if (Attributes.NightSight == 0) Attributes.NightSight = 1; PhysicalBonus = 0; FireBonus = 0; } } } }