namespace Server.Items { [Flippable(0x144f, 0x1454)] public class BoneChest : BaseArmor { [Constructible] public BoneChest() : base(0x144F) { Weight = 6.0; } public BoneChest(Serial serial) : base(serial) { } public override int BasePhysicalResistance => 3; public override int BaseFireResistance => 3; public override int BaseColdResistance => 4; public override int BasePoisonResistance => 2; public override int BaseEnergyResistance => 4; public override int InitMinHits => 25; public override int InitMaxHits => 30; public override int AosStrReq => 60; public override int OldStrReq => 40; public override int OldDexBonus => -6; public override int ArmorBase => 30; public override int RevertArmorBase => 11; public override ArmorMaterialType MaterialType => ArmorMaterialType.Bone; public override CraftResource DefaultResource => CraftResource.RegularLeather; public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); if (Weight == 1.0) Weight = 6.0; } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }