namespace Server.Items { [Flippable(0x1452, 0x1457)] public class BoneLegs : BaseArmor { [Constructible] public BoneLegs() : base(0x1452) { Weight = 3.0; } public BoneLegs(Serial serial) : base(serial) { } public override int BasePhysicalResistance => 3; public override int BaseFireResistance => 3; public override int BaseColdResistance => 4; public override int BasePoisonResistance => 2; public override int BaseEnergyResistance => 4; public override int InitMinHits => 25; public override int InitMaxHits => 30; public override int AosStrReq => 55; public override int OldStrReq => 40; public override int OldDexBonus => -4; public override int ArmorBase => 30; public override int RevertArmorBase => 7; public override ArmorMaterialType MaterialType => ArmorMaterialType.Bone; public override CraftResource DefaultResource => CraftResource.RegularLeather; public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }