namespace Server.Items { [Flippable(0x13bf, 0x13c4)] public class ChainChest : BaseArmor { [Constructible] public ChainChest() : base(0x13BF) { Weight = 7.0; } public ChainChest(Serial serial) : base(serial) { } public override int BasePhysicalResistance => 4; public override int BaseFireResistance => 4; public override int BaseColdResistance => 4; public override int BasePoisonResistance => 1; public override int BaseEnergyResistance => 2; public override int InitMinHits => 45; public override int InitMaxHits => 60; public override int AosStrReq => 60; public override int OldStrReq => 20; public override int OldDexBonus => -5; public override int ArmorBase => 28; public override ArmorMaterialType MaterialType => ArmorMaterialType.Chainmail; public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }