namespace Server.Items { [Flippable(0x2641, 0x2642)] public class DragonChest : BaseArmor { [Constructible] public DragonChest() : base(0x2641) { Weight = 10.0; } public DragonChest(Serial serial) : base(serial) { } public override int BasePhysicalResistance => 3; public override int BaseFireResistance => 3; public override int BaseColdResistance => 3; public override int BasePoisonResistance => 3; public override int BaseEnergyResistance => 3; public override int InitMinHits => 55; public override int InitMaxHits => 75; public override int AosStrReq => 75; public override int OldStrReq => 60; public override int OldDexBonus => -8; public override int ArmorBase => 40; public override ArmorMaterialType MaterialType => ArmorMaterialType.Dragon; public override CraftResource DefaultResource => CraftResource.RedScales; public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); if (Weight == 1.0) Weight = 15.0; } } }