namespace Server.Items { public class TreasureTrinketGlasses : ElvenGlasses { [Constructible] public TreasureTrinketGlasses() { Attributes.BonusInt = 10; Attributes.BonusHits = 5; Attributes.SpellDamage = 10; Hue = 0x1C2; } public TreasureTrinketGlasses(Serial serial) : base(serial) { } public override int LabelNumber => 1073373; //Treasures and Trinkets Reading Glasses public override int BasePhysicalResistance => 10; public override int BaseFireResistance => 10; public override int BaseColdResistance => 10; public override int BasePoisonResistance => 10; public override int BaseEnergyResistance => 10; public override int InitMinHits => 255; public override int InitMaxHits => 255; public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(1); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); if (version == 0 && Hue == 0) Hue = 0x1C2; } } }