namespace Server.Items { [Flippable(0x1451, 0x1456)] public class BoneHelm : BaseArmor { [Constructible] public BoneHelm() : base(0x1451) { Weight = 3.0; } public BoneHelm(Serial serial) : base(serial) { } public override int BasePhysicalResistance => 3; public override int BaseFireResistance => 3; public override int BaseColdResistance => 4; public override int BasePoisonResistance => 2; public override int BaseEnergyResistance => 4; public override int InitMinHits => 25; public override int InitMaxHits => 30; public override int AosStrReq => 20; public override int OldStrReq => 40; public override int ArmorBase => 30; public override ArmorMaterialType MaterialType => ArmorMaterialType.Plate; public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); if (Weight == 1.0) Weight = 3.0; } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }