namespace Server.Items { [Flippable(0x2B6E, 0x3165)] public class Circlet : BaseArmor { [Constructible] public Circlet() : base(0x2B6E) { Weight = 2.0; } public Circlet(Serial serial) : base(serial) { } public override int BasePhysicalResistance => 1; public override int BaseFireResistance => 5; public override int BaseColdResistance => 2; public override int BasePoisonResistance => 2; public override int BaseEnergyResistance => 5; public override int InitMinHits => 50; public override int InitMaxHits => 65; public override int AosStrReq => 10; public override int OldStrReq => 10; public override int ArmorBase => 30; public override ArmorMaterialType MaterialType => ArmorMaterialType.Plate; public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.All; public override Race RequiredRace => Race.Elf; public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.WriteEncodedInt(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadEncodedInt(); } } }