namespace Server.Items { public class Helmet : BaseArmor { [Constructible] public Helmet() : base(0x140A) { Weight = 5.0; } public Helmet(Serial serial) : base(serial) { } public override int BasePhysicalResistance => 2; public override int BaseFireResistance => 4; public override int BaseColdResistance => 4; public override int BasePoisonResistance => 3; public override int BaseEnergyResistance => 2; public override int InitMinHits => 45; public override int InitMaxHits => 60; public override int AosStrReq => 45; public override int OldStrReq => 40; public override int ArmorBase => 30; public override ArmorMaterialType MaterialType => ArmorMaterialType.Plate; public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); if (Weight == 1.0) Weight = 5.0; } } }