namespace Server.Items { public class OrcHelm : BaseArmor { [Constructible] public OrcHelm() : base(0x1F0B) { } public OrcHelm(Serial serial) : base(serial) { } public override int BasePhysicalResistance => 3; public override int BaseFireResistance => 1; public override int BaseColdResistance => 3; public override int BasePoisonResistance => 3; public override int BaseEnergyResistance => 5; public override int InitMinHits => 30; public override int InitMaxHits => 50; public override int AosStrReq => 30; public override int OldStrReq => 10; public override int ArmorBase => 20; public override double DefaultWeight => 5; public override ArmorMaterialType MaterialType => ArmorMaterialType.Leather; public override CraftResource DefaultResource => CraftResource.RegularLeather; public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.None; public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(1); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); if (version == 0 && (Weight == 1 || Weight == 5)) Weight = -1; } } }