namespace Server.Items { [Flippable(0x1c06, 0x1c07)] public class FemaleLeatherChest : BaseArmor { [Constructible] public FemaleLeatherChest() : base(0x1C06) { Weight = 1.0; } public FemaleLeatherChest(Serial serial) : base(serial) { } public override int BasePhysicalResistance => 2; public override int BaseFireResistance => 4; public override int BaseColdResistance => 3; public override int BasePoisonResistance => 3; public override int BaseEnergyResistance => 3; public override int InitMinHits => 30; public override int InitMaxHits => 40; public override int AosStrReq => 25; public override int OldStrReq => 15; public override int ArmorBase => 13; public override ArmorMaterialType MaterialType => ArmorMaterialType.Leather; public override CraftResource DefaultResource => CraftResource.RegularLeather; public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.All; public override bool AllowMaleWearer => false; public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }