namespace Server.Items { [Flippable(0x1c04, 0x1c05)] public class FemalePlateChest : BaseArmor { [Constructible] public FemalePlateChest() : base(0x1C04) { Weight = 4.0; } public FemalePlateChest(Serial serial) : base(serial) { } public override int BasePhysicalResistance => 5; public override int BaseFireResistance => 3; public override int BaseColdResistance => 2; public override int BasePoisonResistance => 3; public override int BaseEnergyResistance => 2; public override int InitMinHits => 50; public override int InitMaxHits => 65; public override int AosStrReq => 95; public override int OldStrReq => 45; public override int OldDexBonus => -5; public override bool AllowMaleWearer => false; public override int ArmorBase => 30; public override ArmorMaterialType MaterialType => ArmorMaterialType.Plate; public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); if (Weight == 1.0) Weight = 4.0; } } }