namespace Server.Items { public class PlateHaidate : BaseArmor { [Constructible] public PlateHaidate() : base(0x278D) { Weight = 7.0; } public PlateHaidate(Serial serial) : base(serial) { } public override int BasePhysicalResistance => 5; public override int BaseFireResistance => 3; public override int BaseColdResistance => 2; public override int BasePoisonResistance => 3; public override int BaseEnergyResistance => 2; public override int InitMinHits => 55; public override int InitMaxHits => 65; public override int AosStrReq => 80; public override int OldStrReq => 80; public override int ArmorBase => 3; public override ArmorMaterialType MaterialType => ArmorMaterialType.Plate; public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }