namespace Server.Items { [Flippable(0x2B67, 0x315E)] public class WoodlandChest : BaseArmor { [Constructible] public WoodlandChest() : base(0x2B67) { Weight = 8.0; } public WoodlandChest(Serial serial) : base(serial) { } public override int BasePhysicalResistance => 5; public override int BaseFireResistance => 3; public override int BaseColdResistance => 2; public override int BasePoisonResistance => 3; public override int BaseEnergyResistance => 2; public override int InitMinHits => 50; public override int InitMaxHits => 65; public override int AosStrReq => 95; public override int OldStrReq => 95; public override int ArmorBase => 40; public override ArmorMaterialType MaterialType => ArmorMaterialType.Plate; public override Race RequiredRace => Race.Elf; public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.WriteEncodedInt(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadEncodedInt(); } } }