namespace Server.Items { [Flippable(0x2B69, 0x3160)] public class WoodlandGorget : BaseArmor { [Constructible] public WoodlandGorget() : base(0x2B69) { } public WoodlandGorget(Serial serial) : base(serial) { } public override int BasePhysicalResistance => 5; public override int BaseFireResistance => 3; public override int BaseColdResistance => 2; public override int BasePoisonResistance => 3; public override int BaseEnergyResistance => 2; public override int InitMinHits => 50; public override int InitMaxHits => 65; public override int AosStrReq => 45; public override int OldStrReq => 45; public override int ArmorBase => 40; public override ArmorMaterialType MaterialType => ArmorMaterialType.Plate; public override Race RequiredRace => Race.Elf; public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.WriteEncodedInt(1); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadEncodedInt(); if (version == 0) Weight = -1; } } }