namespace Server.Items { [Flippable(0x13ec, 0x13ed)] public class RingmailChest : BaseArmor { [Constructible] public RingmailChest() : base(0x13EC) { Weight = 15.0; } public RingmailChest(Serial serial) : base(serial) { } public override int BasePhysicalResistance => 3; public override int BaseFireResistance => 3; public override int BaseColdResistance => 1; public override int BasePoisonResistance => 5; public override int BaseEnergyResistance => 3; public override int InitMinHits => 40; public override int InitMaxHits => 50; public override int AosStrReq => 40; public override int OldStrReq => 20; public override int OldDexBonus => -2; public override int ArmorBase => 22; public override ArmorMaterialType MaterialType => ArmorMaterialType.Ringmail; public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); if (Weight == 1.0) Weight = 15.0; } } }