namespace Server.Items { [Flippable(0x2B79, 0x3170)] public class HideFemaleChest : BaseArmor { [Constructible] public HideFemaleChest() : base(0x2B79) { Weight = 6.0; } public HideFemaleChest(Serial serial) : base(serial) { } public override Race RequiredRace => Race.Elf; public override int BasePhysicalResistance => 3; public override int BaseFireResistance => 3; public override int BaseColdResistance => 4; public override int BasePoisonResistance => 3; public override int BaseEnergyResistance => 2; public override int InitMinHits => 35; public override int InitMaxHits => 45; public override int AosStrReq => 35; public override int OldStrReq => 35; public override int ArmorBase => 15; public override ArmorMaterialType MaterialType => ArmorMaterialType.Studded; public override CraftResource DefaultResource => CraftResource.RegularLeather; public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.Half; public override bool AllowMaleWearer => false; public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.WriteEncodedInt(0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadEncodedInt(); } } }