namespace Server.Items { [Flippable(0x13da, 0x13e1)] public class StuddedLegs : BaseArmor { [Constructible] public StuddedLegs() : base(0x13DA) { Weight = 5.0; } public StuddedLegs(Serial serial) : base(serial) { } public override int BasePhysicalResistance => 2; public override int BaseFireResistance => 4; public override int BaseColdResistance => 3; public override int BasePoisonResistance => 3; public override int BaseEnergyResistance => 4; public override int InitMinHits => 35; public override int InitMaxHits => 45; public override int AosStrReq => 30; public override int OldStrReq => 35; public override int ArmorBase => 16; public override ArmorMaterialType MaterialType => ArmorMaterialType.Studded; public override CraftResource DefaultResource => CraftResource.RegularLeather; public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.Half; public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); if (Weight == 3.0) Weight = 5.0; } } }