namespace Server.Items { public class ANecromancerShroud : Robe { [Constructible] public ANecromancerShroud() { Hue = 0x455; } public ANecromancerShroud(Serial serial) : base(serial) { } public override int LabelNumber => 1094913; // A Necromancer Shroud [Replica] public override int BaseColdResistance => 5; public override int InitMinHits => 150; public override int InitMaxHits => 150; public override bool CanFortify => false; public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }