namespace Server.Items { public class EmbroideredOakLeafCloak : BaseOuterTorso { [Constructible] public EmbroideredOakLeafCloak() : base(0x2684) { Hue = 0x483; StrRequirement = 0; SkillBonuses.Skill_1_Name = SkillName.Stealth; SkillBonuses.Skill_1_Value = 5; } public EmbroideredOakLeafCloak(Serial serial) : base(serial) { } public override int LabelNumber => 1094901; // Embroidered Oak Leaf Cloak [Replica] public override int InitMinHits => 150; public override int InitMaxHits => 150; public override bool CanFortify => false; public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }