namespace Server.Items { public class OblivionsNeedle : Dagger { [Constructible] public OblivionsNeedle() { Attributes.BonusStam = 20; Attributes.AttackChance = 20; Attributes.DefendChance = -20; Attributes.WeaponDamage = 40; WeaponAttributes.HitLeechStam = 50; } public OblivionsNeedle(Serial serial) : base(serial) { } public override int LabelNumber => 1094916; // Oblivion's Needle [Replica] public override int InitMinHits => 150; public override int InitMaxHits => 150; public override bool CanFortify => false; public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }