namespace Server.Items { public class RoyalGuardSurvivalKnife : SkinningKnife { [Constructible] public RoyalGuardSurvivalKnife() { Attributes.SpellChanneling = 1; Attributes.Luck = 140; Attributes.EnhancePotions = 25; WeaponAttributes.UseBestSkill = 1; WeaponAttributes.LowerStatReq = 50; } public RoyalGuardSurvivalKnife(Serial serial) : base(serial) { } public override int LabelNumber => 1094918; // Royal Guard Survival Knife [Replica] public override int InitMinHits => 150; public override int InitMaxHits => 150; public override bool CanFortify => false; public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }