namespace Server.Items { public class AcidProofRobe : Robe { [Constructible] public AcidProofRobe() { Hue = 0x455; LootType = LootType.Blessed; } public AcidProofRobe(Serial serial) : base(serial) { } public override int LabelNumber => 1095236; // Acid-Proof Robe [Replica] public override int BaseFireResistance => 4; public override int InitMinHits => 150; public override int InitMaxHits => 150; public override bool CanFortify => false; public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(1); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); if (version < 1 && Hue == 1) Hue = 0x455; } } }