namespace Server.Items { public class GladiatorsCollar : PlateGorget { [Constructible] public GladiatorsCollar() { Hue = 0x26d; Attributes.BonusHits = 10; Attributes.AttackChance = 10; ArmorAttributes.MageArmor = 1; } public GladiatorsCollar(Serial serial) : base(serial) { } public override int LabelNumber => 1094917; // Gladiator's Collar [Replica] public override int BasePhysicalResistance => 18; public override int BaseFireResistance => 18; public override int BaseColdResistance => 17; public override int BasePoisonResistance => 18; public override int BaseEnergyResistance => 16; public override int InitMinHits => 150; public override int InitMaxHits => 150; public override bool CanFortify => false; public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }