namespace Server.Items { public class OrcChieftainHelm : OrcHelm { [Constructible] public OrcChieftainHelm() { Hue = 0x2a3; Attributes.Luck = 100; Attributes.RegenHits = 3; if (Utility.RandomBool()) Attributes.BonusHits = 30; else Attributes.AttackChance = 30; } public OrcChieftainHelm(Serial serial) : base(serial) { } public override int LabelNumber => 1094924; // Orc Chieftain Helm [Replica] public override int BasePhysicalResistance => 23; public override int BaseFireResistance => 1; public override int BaseColdResistance => 23; public override int BasePoisonResistance => 3; public override int BaseEnergyResistance => 5; public override int InitMinHits => 150; public override int InitMaxHits => 150; public override bool CanFortify => false; public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(1); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); if (version < 1 && Hue == 0x3f) /* Pigmented? */ Hue = 0x2a3; } } }