namespace Server.Items { public class Pacify : Pike { [Constructible] public Pacify() { Hue = 0x835; Attributes.SpellChanneling = 1; Attributes.AttackChance = 10; Attributes.WeaponSpeed = 20; Attributes.WeaponDamage = 50; WeaponAttributes.HitLeechMana = 100; WeaponAttributes.UseBestSkill = 1; } public Pacify(Serial serial) : base(serial) { } public override int LabelNumber => 1094929; // Pacify [Replica] public override int InitMinHits => 150; public override int InitMaxHits => 150; public override bool CanFortify => false; public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }