namespace Server.Items { public class ShroudOfDeciet : BoneChest { [Constructible] public ShroudOfDeciet() { Hue = 0x38F; Attributes.RegenHits = 3; ArmorAttributes.MageArmor = 1; SkillBonuses.Skill_1_Name = SkillName.MagicResist; SkillBonuses.Skill_1_Value = 10; } public ShroudOfDeciet(Serial serial) : base(serial) { } public override int LabelNumber => 1094914; // Shroud of Deceit [Replica] public override int BasePhysicalResistance => 11; public override int BaseFireResistance => 6; public override int BaseColdResistance => 18; public override int BasePoisonResistance => 15; public override int BaseEnergyResistance => 13; public override int InitMinHits => 150; public override int InitMaxHits => 150; public override bool CanFortify => false; public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }