namespace Server.Items { public class DivineCountenance : HornedTribalMask { [Constructible] public DivineCountenance() { Hue = 0x482; Attributes.BonusInt = 8; Attributes.RegenMana = 2; Attributes.ReflectPhysical = 15; Attributes.LowerManaCost = 8; } public DivineCountenance(Serial serial) : base(serial) { } public override int LabelNumber => 1061289; // Divine Countenance public override int ArtifactRarity => 11; public override int BasePhysicalResistance => 8; public override int BaseFireResistance => 6; public override int BaseColdResistance => 9; public override int BaseEnergyResistance => 25; public override int InitMinHits => 255; public override int InitMaxHits => 255; public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(1); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); switch (version) { case 0: { Resistances.Physical = 0; Resistances.Fire = 0; Resistances.Cold = 0; Resistances.Energy = 0; break; } } } } }