namespace Server.Items { public class HuntersHeaddress : DeerMask { [Constructible] public HuntersHeaddress() { Hue = 0x594; SkillBonuses.SetValues(0, SkillName.Archery, 20); Attributes.BonusDex = 8; Attributes.NightSight = 1; Attributes.AttackChance = 15; } public HuntersHeaddress(Serial serial) : base(serial) { } public override int LabelNumber => 1061595; // Hunter's Headdress public override int ArtifactRarity => 11; public override int BaseColdResistance => 23; public override int InitMinHits => 255; public override int InitMaxHits => 255; public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(1); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); switch (version) { case 0: { Resistances.Cold = 0; break; } } } } }