using Server.Targeting; namespace Server.Items { public class ClothingBlessTarget : Target // Create our targeting class (which we derive from the base target class) { private ClothingBlessDeed m_Deed; public ClothingBlessTarget(ClothingBlessDeed deed) : base(1, false, TargetFlags.None) { m_Deed = deed; } protected override void OnTarget(Mobile from, object target) // Override the protected OnTarget() for our feature { if (m_Deed.Deleted || m_Deed.RootParent != from) return; if (target is BaseClothing item) { if ((item as IArcaneEquip)?.IsArcane == true) { from.SendLocalizedMessage(1005019); // This bless deed is for Clothes only. return; } if (item.LootType == LootType.Blessed || item.BlessedFor == from || Mobile.InsuranceEnabled && item.Insured ) // Check if its already newbied (blessed) { from.SendLocalizedMessage(1045113); // That item is already blessed } else if (item.LootType != LootType.Regular) { from.SendLocalizedMessage(1045114); // You can not bless that item } else if (!item.CanBeBlessed || item.RootParent != from) { from.SendLocalizedMessage(500509); // You cannot bless that object } else { item.LootType = LootType.Blessed; from.SendLocalizedMessage(1010026); // You bless the item.... m_Deed.Delete(); // Delete the bless deed } } else { from.SendLocalizedMessage(500509); // You cannot bless that object } } } public class ClothingBlessDeed : Item // Create the item class which is derived from the base item class { [Constructible] public ClothingBlessDeed() : base(0x14F0) { Weight = 1.0; LootType = LootType.Blessed; } public ClothingBlessDeed(Serial serial) : base(serial) { } public override string DefaultName => "a clothing bless deed"; public override bool DisplayLootType => false; public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); LootType = LootType.Blessed; int version = reader.ReadInt(); } public override void OnDoubleClick(Mobile from) // Override double click of the deed to call our target { if (!IsChildOf(from.Backpack)) // Make sure its in their pack { from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it. } else { from.SendLocalizedMessage(1005018); // What would you like to bless? (Clothes Only) from.Target = new ClothingBlessTarget(this); // Call our target } } } }