namespace Server.Items { public class FruitBasket : Food { [Constructible] public FruitBasket() : base(0x993, 1) { Weight = 2.0; FillFactor = 5; Stackable = false; } public FruitBasket(Serial serial) : base(serial) { } public override bool Eat(Mobile from) { if (!base.Eat(from)) return false; from.AddToBackpack(new Basket()); return true; } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } [Flippable(0x171f, 0x1720)] public class Banana : Food { [Constructible] public Banana(int amount = 1) : base(0x171f, amount) { Weight = 1.0; FillFactor = 1; } public Banana(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } [Flippable(0x1721, 0x1722)] public class Bananas : Food { [Constructible] public Bananas(int amount = 1) : base(0x1721, amount) { Weight = 1.0; FillFactor = 1; } public Bananas(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } public class SplitCoconut : Food { [Constructible] public SplitCoconut(int amount = 1) : base(0x1725, amount) { Weight = 1.0; FillFactor = 1; } public SplitCoconut(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } public class Lemon : Food { [Constructible] public Lemon(int amount = 1) : base(0x1728, amount) { Weight = 1.0; FillFactor = 1; } public Lemon(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } public class Lemons : Food { [Constructible] public Lemons(int amount = 1) : base(0x1729, amount) { Weight = 1.0; FillFactor = 1; } public Lemons(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } public class Lime : Food { [Constructible] public Lime(int amount = 1) : base(0x172a, amount) { Weight = 1.0; FillFactor = 1; } public Lime(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } public class Limes : Food { [Constructible] public Limes(int amount = 1) : base(0x172B, amount) { Weight = 1.0; FillFactor = 1; } public Limes(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } public class Coconut : Food { [Constructible] public Coconut(int amount = 1) : base(0x1726, amount) { Weight = 1.0; FillFactor = 1; } public Coconut(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } public class OpenCoconut : Food { [Constructible] public OpenCoconut(int amount = 1) : base(0x1723, amount) { Weight = 1.0; FillFactor = 1; } public OpenCoconut(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } public class Dates : Food { [Constructible] public Dates(int amount = 1) : base(0x1727, amount) { Weight = 1.0; FillFactor = 1; } public Dates(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } public class Grapes : Food { [Constructible] public Grapes(int amount = 1) : base(0x9D1, amount) { Weight = 1.0; FillFactor = 1; } public Grapes(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } public class Peach : Food { [Constructible] public Peach(int amount = 1) : base(0x9D2, amount) { Weight = 1.0; FillFactor = 1; } public Peach(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } public class Pear : Food { [Constructible] public Pear(int amount = 1) : base(0x994, amount) { Weight = 1.0; FillFactor = 1; } public Pear(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } public class Apple : Food { [Constructible] public Apple(int amount = 1) : base(0x9D0, amount) { Weight = 1.0; FillFactor = 1; } public Apple(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } public class Watermelon : Food { [Constructible] public Watermelon(int amount = 1) : base(0xC5C, amount) { Weight = 5.0; FillFactor = 5; } public Watermelon(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(1); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); if (version < 1) { if (FillFactor == 2) FillFactor = 5; if (Weight == 2.0) Weight = 5.0; } } } public class SmallWatermelon : Food { [Constructible] public SmallWatermelon(int amount = 1) : base(0xC5D, amount) { Weight = 5.0; FillFactor = 5; } public SmallWatermelon(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } [Flippable(0xc72, 0xc73)] public class Squash : Food { [Constructible] public Squash(int amount = 1) : base(0xc72, amount) { Weight = 1.0; FillFactor = 1; } public Squash(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } [Flippable(0xc79, 0xc7a)] public class Cantaloupe : Food { [Constructible] public Cantaloupe(int amount = 1) : base(0xc79, amount) { Weight = 1.0; FillFactor = 1; } public Cantaloupe(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }