using Server.Network; namespace Server.Items { public class Dices : Item, ITelekinesisable { [Constructible] public Dices() : base(0xFA7) { Weight = 1.0; } public Dices(Serial serial) : base(serial) { } public void OnTelekinesis(Mobile from) { Effects.SendLocationParticles(EffectItem.Create(Location, Map, EffectItem.DefaultDuration), 0x376A, 9, 32, 5022); Effects.PlaySound(Location, Map, 0x1F5); Roll(from); } public override void OnDoubleClick(Mobile from) { if (!from.InRange(GetWorldLocation(), 2)) return; Roll(from); } public void Roll(Mobile from) { PublicOverheadMessage(MessageType.Regular, 0, false, $"*{from.Name} rolls {Utility.Random(1, 6)}, {Utility.Random(1, 6)}*"); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }