namespace Server.Engines.Mahjong { public class MahjongDices { public MahjongDices(MahjongGame game) { Game = game; First = Utility.Random(1, 6); Second = Utility.Random(1, 6); } public MahjongDices(MahjongGame game, GenericReader reader) { Game = game; int version = reader.ReadInt(); First = reader.ReadInt(); Second = reader.ReadInt(); } public MahjongGame Game{ get; } public int First{ get; private set; } public int Second{ get; private set; } public void RollDices(Mobile from) { First = Utility.Random(1, 6); Second = Utility.Random(1, 6); Game.Players.SendGeneralPacket(true, true); if (from != null) Game.Players.SendLocalizedMessage(1062695, $"{from.Name}\t{First}\t{Second}"); // ~1_name~ rolls the dice and gets a ~2_number~ and a ~3_number~! } public void Save(GenericWriter writer) { writer.Write(0); // version writer.Write(First); writer.Write(Second); } } }